Drop-off
behavior ☛Pick-up
behavior ☛Two distinct lanes are for, respectively, drop-off and pick-up.
After a waiting period in the drop-off lane, visitors reach a numbered desk. They lay down all their belongings on the desktop for a photography. Staff may optionally remind people that bags are totally unauthorized in the MOMA to effectively get all visitors' belongings. The photography is recorded along with a requested phone number. Staff stores belongings while a MMS is sent with the taken photography as “deposit proof”. A light panel (assigned to each numbered desk) then turns leave/green when the MMS succeeds (checked through the desktop's computer). In case of “erroneous” phone number, light panel keeps displaying wait/red. To that event, visitors are invited to re-propose something valid until success.
Pick-up leads visitors to reach any numbered desk from the pick-up lane after a waiting period. Visitors provide their phone number. People get their belongings and leave the place when leave/green turns on. This results from staff enactment on their desktop's computer.
Note that a numbered desk's light panel turns wait/red as soon as a sensor detects presence in front of the desk.
Exercise ⤳
Drop-off
behavior
Drop-off
behaviorExercise
- Is the process complete after the completion of
Store belongings
?- Are belongings surely stored after the completion of
Display "leave/green"
?
Pick-up
behaviorPrinciple
Analysis of related stuff based on a “source-target” view.
Key action(s)
- Choose package, e.g.,
UML
package, in browser to enact package's Relationship MatrixStart
⇝Design -All Windows-
⇝Package Matrix -Tools-
orDesign
⇝Package/Matrix -Package-
⇝Open As Both
-left click-
(element within browser) ⇝Design
⇝Trace -Element-
Feature Matrix
Exercise
- Analysis sequence flows between BPMN activities and start events in
BPMN
package
Principle
Requirements
perspective supports user story-based requirements engineering. User stories may be modeled as stereotyped notes and/or stereotyped requirements.Enterprise Architect perspective
User story-based requirements diagram
How user stories are typed?
Specification Manager (
User stories
package)User stories ⤳ requirement traceability
Relationship Matrix ⤳ user story “notes” to to user story “requirements”
Relationship Matrix ⤳ user story “requirements” to use cases
Exercise
- Starting from Relationship Matrix, add
trace
relationships betweenDrop-off
use case instance andDrop-off core
user story “requirement”
Principle
SysML Requirement Diagram offers dedicated requirement-based relationships like
«allocate»
,«refine»
,«satisfy»
… to focus on traceability: how requirements relate to each other and, later on, to derived elements (use cases…) within models through solution(s).
-right click-
(diagram content) ⇝Execute Simulation
⇝Manual simulation
⤳Interpreted simulation
is when guards are set to values“Staff may optionally remind people (…)”
“A light panel (assigned to each numbered desk) then turns leave/green when the MMS succeeds (…)”
Develop
⇝Execution Analyzer -Source Code-
⇝Edit Analyzer Scripts -Scripts-
orExecute
⇝Analyzer -Tools-
-drop down arrow-
(on Execution Analyzer) ⇝New Windows Script
*Simulate
⇝Simulator -Dynamic Simulation-
⇝Open Simulation Window
*
F2
to rename a script.“Phone number success”
“Phone number failure”
Breakpoint
Execute
⇝Breakpoints -Windows-
orSimulate
⇝Breakpoints -Dynamic Simulation-
Exercise
- Create variable, which counts phone number responses (
Tell phone number
UML Action) in order to stop the process aftermax
, say,3
, attempts- Implement behavior
sim.success == true || sim.phone_number_responses >= sim.max; // In place of 'sim.success == true;' sim.success == false && ++sim.phone_number_responses < sim.max; // In place of 'sim.success == false;'
Trigger
UML AcceptEventAction ☛
Simulate
⇝Events -Dynamic Simulation-